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Written by Rain   
Saturday, 05 April 2008

Let me update you about the latest stuff.

In this last month I had a little more time to carry on the project. While the new framework is under developement, I'm doing also some more prototypes to see if it is possible to have a better game engine.

At the moment I'm proceading with 3 different frameworks that have different approches. I really do hope that among them there is the one I will choose to be the definitive one.

Also the server have been deeply refactoryzed, and seems to be on a good path.

I hope to have in my hand something working for the month of june.

:) 

 
FrameWork 0.2
Written by Alberto Pavesi   
Wednesday, 05 March 2008

I know I've never said when the 0.1 release of the new framework was ready. but let me tell you that 0.2 is ready. I'm proceeding pretty fast in these days since a Have a little more time to develop. As I told you in the last news this new framework is much faster than the old one so I'm migrating all the system to it defenetively.

Again I have no clear idea about when this migration will be over, but it was worth doing since not only it is faster, but it is also less bug prone, due to the clearer design.

It is almost completely event driven so Ogre can run at its best, without additional weight :)

Of course I don't have any new screenshots since this kind of work is backstage but I hope to have also time in the next future to add significant new graphical assets. 

 
Good 2008
Written by Administrator   
Monday, 21 January 2008

First of all let me say: Good 2008!!!

Just a little update about OGO.

While I didn't add any new piece of news for monthes let me say OGO is keeping on developing. At the moment I'm designing a new framework that seems to be faster and cleaner. If it will keep on giving me these kind of results I will pass OGO on it and finally a RC1 will be ready.

I can't really tell how long it will take because in this period I'm pretty busy with job, but of course it will be the soonest I can.

:) 

 
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