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Framework almost complete |
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Written by Alberto Pavesi
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Monday, 26 May 2008 |
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Here we are again, I know I don't post a lot of news, but let me say that the client's Framework development is almost complete and that in the meanwhile I started to develop a stub for a terrain engine that at the moment supports up to 8 different materials for every single chunk. A sophisticated LOD system, done throught a shader, degradetes the details in function of distance so a certain ammount of performance optimization has already been done. At the moment I'm completing the item system while the combat system is complete in the client side and must only be tuned in the server side (such as weapon speed and power etc etc). The server framework seems to be finally the good one, and I don't register unexpected crash since a couple of mounths. So, I don't know if I will be able to put every thing together for june as I was promising in the last piece of news, but what is sure is the OGO is going on and on... :)
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