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Written by Administrator
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Tuesday, 06 October 2009 |
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I know, it has passed a long time since my lastpiece of news but I'm finally ready to get back to work to realize this dream of mine. new ideas, new technologies...new, new new :) If anybody is interested in helping just send me an email to
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Written by Alberto Pavesi
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Wednesday, 09 July 2008 |
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"...It's a long way to the top if you wanna rock and roll..." ...And it seems to be even longer for a videogame indie developer like me :) At the moment I'm using some of the material develped for OGO to build a Rolling Demo for another videogame. It is bassically a classic graphic adventure like Siberia for an italian famous editor. If the project will go to its goal this might be a good piece of news also for OGO because my intention is finally to open a small indie software house. So, cross your fingers guys and stay tuned!    PS: I'm planning also an OGO's Rolling Demo, maybe for september
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Written by Alberto Pavesi
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Wednesday, 04 June 2008 |
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Here we are again. Item's system is finally complete and the last annoying bug has been fixed so that now it works fine both in server and client side. Now it's time for trading system. At the moment I'm developing trading with NPC vendors, and as soon as it will be complete I will add a trading systems beatween human players. The idea is that any item sell by a vendor has got a "power" ranged 0-100, while every item crafted by a player will be ranged beatween 100 and 200. I'm trying to understand if it might be interesting to let a NPC Vendor to sell items that it has bought from a player... it s just an idea...but to stay strict to OGO's philosophy I guess that I will let people to sell "manually" their itmes. This should improve game's relationship beatween players. stay tuned as always for the latest news about OGO! |
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